![]() So, you’ll find a host of borrowed concepts from SMAC in Pandora. Of course, Pandora: First Contact also plays very similar to Sid Meier’s Alpha Centauri, a title the devs say to have been “inspired by” when developing their own 4X game. Proxy did well in borrowing some of the best stuff from Civilization 4 and Civilization 5, the most glaring things being the hexagon-styled map, the slick and intuitive user interface, the in-game encyclopedia and the military stacks. And, that is not a bad thing, but the contrary. The reason for this familiarity is that Pandora looks and plays similar to the Civilization game series, the eternal reference for planetary 4X games. ![]() ![]() Perhaps the first thing veteran 4X gamers will notice about Pandora is how familiar it all feels. Well, Proxy Studios, a small indie game developer, saw this opportunity, this market gap, and the result was Pandora: First Contact. But, almost 15 years since its release there hasn’t been any new sci-fi turn-based 4X game set on a planetary scale. Sid Meier’s Alpha Centauri is commonly accepted as one of the best strategy games ever made.
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